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Lab

Dragon Ball Z

Services

Presentation DesignIllustrationInterface Design

Summary

A personal piece that takes its whole structure from a fighting game's character-select screen rather than from a slide template. Twelve frames: a split-screen roster, scouter overlays reading three power bars per fighter, a transformation lineup laid over white silhouettes, and a closing summon — held together by running chrome, a dragon radar centred at the top and seven balls filling in as a progress row.

A deck that behaves like a character-select screen.

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